KHAAK INTRUDER MOD V1

Instructions : 

Unzip into your X3 directory. The mod will appear in the mods directory. Extra scripts will appear in the scripts directory. 

X00.sav will appear in the X3 directory. Please manually copy it to your My Documents, Egosoft, X3, saves directory (or to wherever your save games are being kept if different).

10.cat and 10.dat will appear in the X3 directory. This contains an amended PHQ definition only. If you already have a set of '10' files (for example for EMP), then unzip to another directory, rename 10.cat and 10.dat to the next available number, and then manually update X3.

Start the X3 loader. Select the mod called Khaak_Intruder_mod_v1. Start the game. Select Continue, and then the save game in position Zero. 

The game will then begin in close proximity to your base.

WARNING : 

This mod is NOT compatible with any other mod that introduces new ships to the game. It should work fine with EMP, but check that EMP is not 10.dat/cat and is not overwritten by this mod. If need be, reinstall EMP after this mod, or follow the directions above to rename the 10 files in this mod before updating X3.

Most other mods are expected to cause a conflict if run together as false patches. If conflict occurs, remove the other mods. 

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The save game bypases the Khaak Start in the normal game. You are safely to a non-race sector, you are flying a Khaak Intruder ship, and nearby are several other captured ships. You will find a HQ station nearby with the Ships ready to build. There is also another Khaak HQ that is your families trading fcility, that you can sell captured material to. There is also a Khaak Shipyard nearby that will buy capped ships from you.

Game aim : Build a fleet of Khaak Ships. When you have a big enough fleet, attack the enemies space and lay waste to everything in your path. 

Game restrictions : 

All races hate you on sight, except Yaki and Khaak. 

You are unable to build factories. 

Everything you need must come from raiding the enemy and captured ships. Money can only come from selling ships and selling what you pick up. Resources for building can only come from scrapping ships and what you pick up.

If your home sector is raided and the support stations destroyed, its game over.

Many of the games products are unavailable to you unless you capture some of the enemies shipyards, equipment docks and trading docks. To simulate capturing a station, you use the change race cheat option on the general menu (LV's cheat scripts originally but included in the bonus pack), to change the race of a shipyard, eq dock or trading dock to Khaak. Then you will be able to buy and use whatever it sells. 

Added scripting : 

Mk2 System Override Software by Cycrow. 
Scrap Ships at HQ by eladan.
BeamDock by LV/Apricotslice (updated version of DockTL). 

If you are using DockTL, please remove this script as Beam Dock uses the same command number and may cause a conflict. Beam Dock replaces DockTL.

Combat note : 

If you love XI's, then this is for you. Even in lightly travelled sectors, the combat is constant. During testing, in Danna's Chance and Brennans Triumph, the ability to pick up dropped goods and safely collect capped ships was limited due to the constant need to fight. In heavier trafficed sectors, this will be very difficult. Its not a matter of clearing a Xenon sector and then collecting things with no enemy around, because the ships just keep on coming ! Let anything through and you waste the opportunity to cap, and capping is your source of building new ships.